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Come to GDC 2018 for expert advice on porting your game to consoles

PlayEveryWare director Thomas O'Connor knows a lot about porting games, and at GDC 2018 he'll share what he's learned so indie devs can make better decisions about shipping games on consoles.

November 28, 2017

1 Min Read
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Come out to the Game Developers Conference in San Francisco next March and you'll have access to the world's largest professional game industry event, where you'll be able to meet and learn from leading experts and innovators.

Among those experts will be Thomas O'Connor, a seasoned engineer and director of his own indie studio PlayEveryWare. O'Connor knows a lot about porting games, and in his GDC 2018 Independent Games Summit talk "Your Indie Game on Console: A Practical Guide to Porting" he'll share what he's learned so other devs can make better decisions about shipping games on consoles.

Drawing from the work O'Connor has done porting indie games to consoles for other studios, and as a developer support engineer at Nintendo, he'll show you how you can prepare your own games to be ready for releasing on any console.

Using examples from recently released console versions of games like Hello Neighbor (pictured) he'll cover numerous issues that developers run into throughout the process, from onboarding and development to submissions and release. If you think a console port might be in the cards for you, or if you want to refine your porting processes, this is a talk you'll want to see!

What's more, we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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