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DeNA's games business slows as company-wide growth continues

Mobile game specialist DeNA -- which helped Nintendo launch its first mobile app, Miitomo -- has released its financials for the three months ended June 30.

Chris Kerr, News Editor

August 10, 2016

1 Min Read
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Mobile game specialist DeNA -- which helped Nintendo launch its first mobile appMiitomo -- has released its financials for the three months ended June 30. 

For the quarter, company-wide revenues increased by 1.5 percent to 38.3 billion yen ($377.9 million), while profits rose by 152.2 percent to 5.16 billion yen ($50.9 million). 

Looking at DeNA's Games Business wing, game sales brought in 26.1 billion yen ($257.5 million) in revenue, and generated profits of 6.7 billion yen ($67.1 million). 

Those numbers are slightly smaller than last year, when DeNA posted Q1 revenues of 28.3 billion yen ($279.5 million) and profits of 6.8 billion ($66.1 million). 

The company isn't worried, though, and is taking heart from its overall quarterly performance. 

"Our revenue and operating profit for the first quarter exceeded our guidance," said DeNA CEO and president, Isao Moriyasu. "We are making solid progress towards achieving profit growth in the fiscal year 2016."

As for its partnership with Nintendo, which will see it release four more mobile titles by March 2017, the Japanese outfit remains optimistic. 

DeNA said its first objective is to hit the 100 million global user milestone (Miitomo currently has over 10 million), before reiterating plans to launch Animal Crossing and Fire Emblem mobile titles in Fall 2016. 

It also reconfirmed that future titles will also be based on "familiar IP that fans around the world have been enjoying."

DeNA didn't share its financial forecast for the full fiscal year ending on March 31, 2017.

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2016

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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