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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Disney Interactive has posted significant losses of $115 million for the second quarter of this fiscal year, leading to overall Disney earnings being lower than expected, while noting that it doesn't expect profitability in interactive until 2013.
The Disney Interactive Media Group has posted significant losses for the second quarter of this fiscal year, leading to the parent company's earnings being lower than expected. For the quarter ended April 2, 2011, revenue from Disney Interactive Studios increased by 3 percent year-over-year, up from $155 million to $159 million. However, it saw losses in operating income of $115 million, down from a loss of $55 million in the same quarter last fiscal year. The company noted that the losses were driven by the acquisition of Playdom, a deal worth $563.2 million, plus another $200 million if Playdom meets certain performance targets. In an earnings call yesterday as reported by PaidContent, Disney CEO Bob Iger noted that the company "didn’t specify that we’d get toward break even [in Interactive Media]. I think we talked at the investor conference about profitability in 2013. It’s a work in progress." Overall, Disney's profits for the quarter were $1 billion, up slightly from $998 million a year ago. Earlier in the year, Disney Interactive saw significant layoffs at both its Austin-based Junction Point Studios and its Los Angeles headquarters. The media giant also shuttered its Vancouver-based Turok reboot developer Propaganda Games, following the release of the studio's Tron: Evolution tie-in game in December.
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