For Xbox boss Spencer, inclusivity is key for successful company culture
Speaking at DICE 2018 in Las Vegas this morning, Xbox boss Phil Spencer drew parallels between the best virtual worlds and a successful and inclusive company culture.
Speaking at DICE 2018 in Las Vegas this morning, Xbox boss Phil Spencer drew parallels between the best virtual worlds and a successful and inclusive company culture.
He said at Microsoft, the company underwent a major cultural refresh with the appointment of Satya Nadella as CEO. At that time, morale at Microsoft was low, and infighting was a common occurrence.
Spencer said low morale and a failure of trust between leadership and employees also took its toll within the Xbox group specifically. “We hadn’t done our best with the launch of Xbox One. Market share was taking a nosedive,” he said. On top of that, employees felt the leadership seemed tone deaf to what customers wanted.
But with Nadella at the helm, Spencer said, “we hit refresh on everything,” and Microsoft moved from a “know it all” culture to a “learn it all” culture.
Spencer compared worldbuilding in video games to worldbuilding when it comes to corporate and team culture. “If the core mechanics of our own internal team work and the team accomplishes great things, that’s our aspiration.”
For Spencer, much of his corporate worldbuilding philosophy is rooted in constructing teams that are inclusive of people of all race, gender, sexual orientation, geographical regions, and abilities. Representation matters not just in the games people make, but also in terms of company culture.