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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from <a href="http://www.gamasutra.com/blogs/member/page=1">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, such as how not to suck at developer evangelism, and six ways interns will destroy your game company.
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how not to suck at developer evangelism, and six ways interns will destroy your game company. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs No revenue, no value, no students – Video games sector In Scotland doesn’t exist (Brian Baglow) Scotland -- the country behind GTA, Lemmings, APB Reloaded, Crackdown, etc. etc. etc. has no games industry according to a new government survey. 6 ways interns will destroy your game company (Eric Boosman) Unpaid interns can be an attractive prospect for your struggling studio, but Eric Boosman says strict laws could result in some dire consequences for your company. Know the facts. XBLIG and creative freedom (Jonathan Flook) Silver Dollar Games' Jonathan Flook celebrates Xbox Live Indie Games and creative freedom, discussing "The Indie Advantage" and the price of freedom. Insights learned from indie game developers in Latin America and the Middle East (Karin E Skoog) From the perspective of a Bay Area game localization company, Karin E Skoog provides an overview of the Latin America and MENA game markets, and focuses on the growth of culturally-focused games and the success of companies targeting players with these kinds of games. How not to suck at developer evangelism! (Japheth Dillman) Developers are notoriously hard to reach out to. What strategies work best when attempting to convince a developer to use your platform? What strategies suck? How can you be a successful developer evangelist?
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