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Gamasutra Member Blogs: From Used Game Sales To Brown-Haired Heroes

In highlights from <a href="http://www.gamasutra.com/blogs/member/">Gamasutra's Member Blogs</a>, our bloggers write about diverse topics, including a look at how publishers influence used game sales, and a critique of homogenized game protagonists.

Tom Curtis, Blogger

April 5, 2011

2 Min Read
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[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including a look at how publishers influence used game sales, and a critique of homogenized game protagonists.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - How Publishers And Developers Fuel Used Game Sales (David Serrano) Pointing to the high prices of modern console games, David Serrano argues that game publishers play a large role in encouraging used game sales, and thus lose out on potential profits. - Dragon Age II, And What Terminator 2 Can Teach RPGs (Christopher Aaby) Christopher Aaby outlines the flaws in Dragon Age II's execution, suggesting that games should take cues from Terminator 2 and blend exposition into their action sequences. - Gamification -- Old Wine In New Skins (Shava Nerad) Shava Nerad takes a look at gamification, and notes that the principle has been implemented in human society for years, albeit under different names. - Haunted Hotel Horror: A Single Level Examination (Josh Bycer) While a number of games aim to frighten players from beginning to end, Josh Bycer details a short sequence in Vampire the Masquerade: Bloodlines that just as successfully conveys a sense of terror and unease. - Short Brown-Haired Guys (Robert Bevill) Looking at the recent trend toward brown-haired male protagonists, Robert Bevill examines how and why a number of popular characters serve as blank slates onto which players can project themselves.

About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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