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Game platform deep-dive: from NeuroVoider to ScourgeBringer 2
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & GameDiscoverCo founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]
So, welcome back to the world of ‘staring obsessively at video game numbers and charts’ - which is why you dig us so much, right? (But seriously, we at GameDiscoverCo love transparency, a lot. Kudos to the game devs willing to put info out there.)
First up this week, we have a unique chance to compare a couple of games from different timeframes and the same dev, looking at their relative performance on multiple platforms…
NeuroVoider vs. ScourgeBringer - the data.
Over on Twitter, Flying Oak Games’ Thomas Altenburger was kind enough to launch a detailed thread on the relative performance of his two biggest recent Dear Villagers-published games, NeuroVoider (a twin-stick pixel shooter with roguelike elements, which launched in 2017) and ScourgeBringer (a 2D pixel sidescroller with roguelike elements, which debuted in 2020!)
He starts out with the most ‘shocking’ stat, see above. Though it’s perhaps not one that would surprise you if you’ve been listening to GameDiscoverCo’s comments that ‘Switch got pretty crowded, sales aren’t what they used to be just because of supply/demand disparities’.
As you can see, just comparing Steam and Switch, NeuroVoider - which launched early in the Switch’s lifecycle - had 91% of its revenue in the first 60 days on Switch - and 9% on Steam. But ScourgeBringer had just 14% of its 60-day revenue on Switch, and 86% on Steam.
Thomas adds some detail here: “NeuroVoider released very early in the [Switch] console lifecycle, and was pretty much alone [in the release schedule]. ScourgeBringer released during the most crowded month the console has ever known (while also performing super well on PC, vs. NeuroVoider’s bad PC launch).”
He also notes elsewhere on the extreme disparity: