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Game revenue on the rise as profits slump at Capcom

Capcom is the latest company to release its financials for the six months ended September 30, and it's been a mixed few months for the Monster Hunter publisher.

Chris Kerr, News Editor

October 27, 2016

1 Min Read
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Capcom is the latest company to release its financials for the six months ended September 30, and it's been a mixed few months for the Monster Hunter publisher. 

Looking at the company as a whole, both sales and profits have taken a hit. Net sales fell by 9.4 percent year-over-year to 28.6 billion yen ($272.6 million), while profits dropped by 79.2 percent to 405 million yen ($3.86 million). 

The silver lining is that Capcom's Digital Contents wing, which houses its video game operations, has been performing relatively well. 

Net sales in the division were on the up, rising by 14.5 parent to 16.37 billion yen ($156 million) thanks to the "solid" performances of titles such as Monster Hunter Generations and the re-releases of Resident Evil 4 and Resident Evil 5

The company also seemed pleased with the "promising start" made by its online and mobile titles, and praised the performance of iOS and Android romance sim, Toraware no Paruma, in particular. 

Capcom says there'll be more to come in the second half of the year, when most of its major releases will hit shelves. 

Based on its current performance Capcom hasn't readjusted its end-of-year projections. Indeed, with the release of Resident Evil 7 Biohazard and Dead Rising 4 on the horizon, the company is confident of rounding off the fiscal year with net sales of 85 billion yen ($810 million) and profits of 9 billion yen ($85.8 million).

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2016

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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