GDC 2013 highlights developer days from Google, Unity, Intel, more
<a href="http://www.gdconf.com">GDC 2013</a> organizers are highlighting more day-long sponsored developer days for the March conference, including those on the Google Cloud platform, Unity Technologies, Intel's next-generation GPUs, and more.
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GDC 2013 organizers are highlighting more day-long sessions for the March conference, including those on the Google Cloud platform, Unity Technologies, Intel's next-generation GPUs, along with Digital River's multiple monetization sessions. These developer days all take place during the first two days of GDC's March conference on Monday-Tuesday, March 25-26 at the Moscone Center in San Francisco, CA. In addition, Digital River's sponsored monetization track will take place on Wednesday, March 27. Google will provide a full day on game development with its cloud platform, including lectures on how to connect mobile apps to Google Cloud and how to run large, scalable games. Joining Google specialists will be Staq Inc. founder Luca Martinetti on understanding players with near real-time data analytics, and EA's Yanick Belanger on how EA builds mobile game servers on the Google App engine. In the developer day presented by Unity Technologies, Allegorithmic and Mixamo will present alongside Unity's internal teams on topics such as the Unity rendering pipeline, standing out in the Unity Asset Store, and the company's Mecanim animation technology. Additionally, Allegorithmic will present tools that help keep games below 50MB. Elsewhere, Intel will present its second dev day with training and hands-on activities in 'Ultrabook - Graphics, Power, and Human Interfaces.' Sessions will include a lab on adding touch and sensor technologies to new PC games while allowing for backward compatibility with other PCs, a secret-spilling session on Intel's next generation of GPUs, and a free-form Q&A with third-party game developers. Finally, Digital River will present a special series of Monetization sessions on March 27. The first will be a lecture and panel on how new platforms and devices with cloud delivery and service schemes in 2013 will affect publishers. Next will be a panel on eSports and the crossover of gambling into video games. The last panel will be on games and toys, covering the steps to execute, create, and market games with interactive and physical elements. The above join other previously announced sessions, including a multi-company DirectX 11 rundown, Intel on gestural technology, and Facebook on its ecosystem. These day-long sessions are open to attendees with passes including Summits & Tutorials and All Access passes, with those selecting the talks during the registration process getting priority. A full list of tutorials and bootcamps is available now. GDC still offers over $100 discounts to select pass purchases made by March 20th, at 11:59pm EST, with prices increasing for onsite registration. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco. For more information on GDC 2013, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
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