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Just one more day left of GDC Europe! Catch up on second-day session highlights from David Cage's talk on working with virtual actors, a session on pop-up arcades, and more in this recap post.
August 20, 2013
Another day done at GDC Europe! If you weren't able to make it out to Cologne, Germany for the conference, read below for some of yesterday's session highlights. Also, don't forget to check out the day-one recap, or Gamasutra's GDC Europe 2013 event page for more up-to-the-minute coverage. Highlights from the session talks included:
"I'm saying it loud and clear: We should learn from films. We have many differences, and gameplay and interactivity is the different thing, and it's very crucial, but at the same time we have a lot of things we can learn."
--David Cage (Quantic Dream) on the future of cinematic games
"We rushed Chasing Aurora for release. It would have been a better game with one or two extra months of development."
--Felix Bohatsch (Broken Rules) on Wii U launch title Chasing Aurora
"If we are going to be revolutionary on this next transition, this next generation, we're going to have to find new ways to do it."
--Don Daglow (Daglow Entertainment) on next-gen challenges and opportunities
"It's just so much harder to get people to sing and dance about your game now than it was a few years ago."
--Mike Rose (Gamasutra) on how devs should reach out to press in 2013 Microsoft also made a few Xbox One-related announcements in their pre-Gamescom press conference: Microsoft veteran Chris Charla will be heading up the brand-new Independent Developers @ Xbox (ID@Xbox) self-publishing program, and a few more devs and games were confirmed for the Xbox One launch day. A few attendees and exhibitors were blowing off steam playing some not-video games: Felix Bohatsch explains what went right and wrong with Chasing Aurora: And David Cage spoke in detail about working with "virtual actors" for The Dark Sorceror: GDC Europe attendees were plenty active with the #gdceurope hashtag as well. Epic Games lead level designer Jim Brown shared a shot of his audience before his talk:
Ok Definitely feeling a bit overwhelmed by my GDC audience right now. Hoping they left the tar and feathers at home! pic.twitter.com/xv3rZTcpAv
— Jim Brown (@EntropicDev) August 20, 2013
Zuraida Buter (Zo-ii) commented on how the crowd for "Pop-Up Arcade: Postmortems on Indie Arcades and Events" appreciated that Jonatan Van Hove's (Glitchnap) slideshow was presented through an FPS:
People in the audience love @joonturbo's experimental 'powerpoint' for his part of our #gdceurope talk. https://t.co/Jr3y6lZejQ
— Zo-ii (@zoewi) August 20, 2013
And Christina Majcher expressed appreciation for all the new tech speakers showed at GDC this year:
Stuff I like to hear at a tech conference: "This is something I have never shown to anyone before". #GDCEurope
— Christina Majcher (@chriszka) August 20, 2013
Onsite registration for GDC Europe will be available throughout the three-day event. For all the latest news on GDC Europe, subscribe for updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
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