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GDC Europe: Learn how to afford outside help on an indie budget

At <a href=http://www.gdceurope.com/>GDC Europe</a> in August, Abyssal Arts' Keaton White will show you how you can stretch your indie budget to afford contractors and create games that are beyond your abilities alone.

June 23, 2015

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The big GDC Europe conference this August in Cologne, Germany is coming up fast, and today event officials are happy to debut another important talk for the show. 

As always, GDC Europe's Production and Business, Marketing and Management tracks of talks host similar but notably different selections of sessions that aim to shed light on both the day-to-day realities of producing games and the practical challenges of making a living in the process. However, the talk we're announcing today seeks to do both.

In his session on "Indie Outsourcing For Any Budget," former Capcom Japan developer and current Abyssal Arts managing director Keaton White aims to provide developers who feel they're trying to achieve something beyond the scope of their skills and budget a practical path towards realizing their dreams. 

During his hour-long session, White will give proven examples of how game makers can collaborate effectively with external developers and artists on a limited budget. He'll also share real-world examples drawn from his own indie experiences in outsourcing about how to scale creative business strategies to fit independent development.

It promises to be an intriguing talk, and you can find more details about it -- as well as all the other exciting sessions that are taking place at the conference -- over on the GDC Europe Schedule Builder. Early birds can register for GDC Europe 2015 by July 8th to save 200 euros on an All Access Pass. The conference itself will take place August 3rd and 4th in Cologne, Germany.

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