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With day 3 of GDC16 complete, we're bringing you a sample of news and reactions from the show floor and viewers at home.
And with that, GDC is almost halfway complete! As the Expo floor opened up today, we too are opening up with more updates on the day’s social highlights, from attendees at the show and our own coverage on Gamasutra.
Be sure to follow us @Gamasutra on Twitter for live updates during GDC, and check out our Vine profile for developer tips from attendees at the show!
Unreal Engine 4's new Sequencer allows for film-style cinematic workflow https://t.co/AE1RJxIdSZ pic.twitter.com/AClpeZGGMh
— Gamasutra (@gamasutra) March 16, 2016
Bwahahahhahaa you guys this is prettyyyyyyy fun
— Sarah Elmaleh (@selmaleh) March 16, 2016
total perfcap with no stage/external optical cams pic.twitter.com/Cchu3NOIRz
Epic showed off an impressive new motion capture technology today called Sequencer, introducing film-style workflow solutions to character animation—the live performance on stage captured imaginations in the audience, and raised the possibility (for better or worse) of introducing live-action actors into a field traditionally populated by voiceoverr artists.
Ninja Theory's Hellblade (seen above) served as the demo game for the mo-cap performance demonstration of the announcement.
Disney Crossy Road being announced on stage by Chris Heatherly and @JigxorAndy! #GDC16 #disneycrossyroad pic.twitter.com/NkUj0iUAPs
— Matt Hall (@KlickTock) March 16, 2016
Excitement. At the Disney Storyteller Series #GDC16 pic.twitter.com/ZYEjlU9eNQ
— Jennie Kong (@jenniekong) March 17, 2016
Outside the show proper, Disney announced a Disney version of Crossy Road, bringing Pixar and Disney Animation directors to the stage to discuss Disney’s future in the gaming space.
This alt.ctrl #GDC16 interface is a telephone operator switchboard! pic.twitter.com/FkPl9ktOQF
— Chris Martens @ GDC (@chrisamaphone) March 16, 2016
Pendleton Ward examines a sewing machine based game at alt.ctrl.GDC pic.twitter.com/PkfYAsznLd
— Game Jolt (@gamejolt) March 17, 2016
Rotator at #altctrlgdc bringing together strangers to bond over tense moments inside a giant worm :) #GDC16 pic.twitter.com/amkrzk9ngW
— Petri ʘ GDC (@ArchBang85) March 16, 2016
As the Expo floor opened up, so too did the Alt Ctrl GDC exhibit, with attendees bewildered at the unique control schemes of everything from lollipops to telephone switchers. If you’re curious about these unique types of games, be sure to check out our interviews with some of the developers.
Here's one #VRdesigntip from @Ubisoft's Charles Huteau and Eagle Flight. #GDC16 https://t.co/b1zH5huiov
— Gamasutra (@gamasutra) March 16, 2016
Developer @MrLeePerry of Moonstrike VR shares a #VRDesigntip at #GDC16 https://t.co/3qJ5DcJOb2
— Gamasutra (@gamasutra) March 16, 2016
We spent a little time today talking to VR developers and getting some design tips—more to come as the show goes on!
Tasneem Salim talks about barriers to women in Saudi Arabia, founding @GCONRiyadh to overcome #GDC16 #1reasontobe pic.twitter.com/TMNXeyJIvO
— Douglas Gregory ✈GDC (@D_M_Gregory) March 16, 2016
.@tha_rami says that most people dont speak English, and using English automatically excludes people. #1reasontobe pic.twitter.com/5aRSQwkCXS
— Eline Muijres @ GDC (@ElineMuijres) March 16, 2016
"She wouldn't be interested in that"@Laiabee, convincing parents to get daughters into gamedev #GDC16 #1reasontobe pic.twitter.com/9o5VCic3KA
— Douglas Gregory ✈GDC (@D_M_Gregory) March 16, 2016
And lastly, the 1 Reason to Be panel returned this year with an an international focus, inviting developers from South Africa, Saudi Arabia, and beyond to tell their stories about developing games in other countries.
That’s it for Day 3, stay tuned to Gamasutra.com for further coverage and announcements straight from GDC 2016!
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