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GDC Next: Day 1 session highlight recap

Missing out on <a href="http://www.gdcnext.com">GDC Next</a> this week? Read Gamasutra's recap of the first day's session highlights.

November 6, 2013

2 Min Read
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Missing out on GDC Next in Los Angeles this week? Check out these highlights from the first day of Gamasutra's session coverage.

"The core, fundamental question in mechanics that makes a game fun to watch is 'What would I do differently?'"

Well-known Starcraft 2 commentator and Artillery Games designer Sean "Day[9]" Plott explained how to design games for video streaming.

"When there's an argument in the studio, let the playtesters solve it."

Thatgamecompany's Sunni Pavlovic described several key techniques the studio employs to nurture its experimental spirit.

"Play is the wiggle room. It is space. It is explorable areas."

Raph Koster spoke about analyzing different aspects of a game's possibility space enables further insights into what makes a game work well.

"When people start trying to cross [physical and digital items] with the MakerBot or the Digitizer ... [people] could create a toy like in Skylanders or Disney Infinity."

Starr Long talked about how current emerging tech trends will be mashed up for even more creative potential.

"The easiest and best way to get funding is to not get funding."

Borut Pfeifer (Plush Apocalypse) described his philosophy on indie funding in a panel on triple-A devs going indie, which also included SomaSim's Robert Zubek, Moonshot Games's Damian Isla, and Lucky Puppy's Damon Pidhajecky.

"We learned so much about the game...[events were] a huge driving force in finding out what was wrong with the game."

Capy Games's Nathan Vella describes how valuable live player feedback from GDC, PAX, and other events were for tuning Super TIME Force in a session on the challenges and advantages of turning game jam projects into full commercial releases. Stay tuned for more GDC Next coverage through November 7th! Onsite registration for GDC Next and the co-located ADC begins November 5th, with pricing information now available. For all the latest news on GDC Next, subscribe for updates via Facebook, Twitter, or RSS.

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