Sponsored By

Get tips on running a winning eSport from Riot at GDC 2016

<a href="http://www.gdconf.com?_mc=BP_LE_CON">GDC 2016</a> is on the horizon, and today conference officials are proud to debut talks from experts at Riot and Kongregate on supporting successful eSports and testing F2P games.

October 29, 2015

2 Min Read
Game Developer logo in a gray background | Game Developer

Game Developers Conference 2016 officials are working with the best and brightest in the industry to organize a great show next year, and today we're pleased to announce a pair of talks for the March conference that showcase the diverse variety of sessions available in even a single GDC track of talks. 

Both of these talks appear on the Business, Marketing and Management track at GDC 2016, with one focusing on the business of supporting and nurturing your game when it becomes a successful eSport and the other focusing on how to manage your team while implementing an effective testing program for free-to-play games.

Dustin Beck serves as VP of eSports and Merchandise for Riot Games, and at GDC next year he'll be running down what it takes to actually manage a successful eSport in his presentation on "The Past, Present, and Future for League of Legends eSports." Using Riot's flagship MOBA as evidence, Beck intends to offer attendees a frank look into the development of a robust eSports ecosystem.

If you don't have any prerequisite experience in eSports design, don't worry -- Beck intends his talk to be equally useful for publishers/developers interested in creating new eSports and veteran eSports managers alike.

Meanwhile, Kongregate co-founder Emily Greer will be digging into the nitty-gritty details of testing free-to-play games (eSports or otherwise) in her talk, "Effective Testing for Free-to-Play Games," which straddles both the Business, Marketing and Management and the Production tracks of GDC 2016 talks.

Check out her talk to learn how to put together a strategic, sequenced test plan for your next game that encompasses both experiential and metric-based testing. You'll also learn how to predict global launch performance based on how your game does in test markets, and get insight into what Kongregate has learned launching free-to-play games like AdVenture Capitalist and Global Assault.

These are just two of the many exciting sessions that will be announced for GDC 2016 in the coming months.  Stay tuned for more, and don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Read more about:

2015event-gdc
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like