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Insomniac's experiment in small-scale open development pays off

After roughly ten months of livestreamed small-scale development, Insomniac is gearing up to launch its first PC game, Slow Down, Bull, and donate a portion of the proceeds to charity.

Alex Wawro, Contributor

April 15, 2015

1 Min Read
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After roughly ten months of experimental small-scale development, Insomniac is gearing up to launch its first PC game, Slow Down, Bull, later this month and donate a portion of the proceeds to charity.

This is the first time Insomniac has launched a game on Steam, but more importantly, it's the successful end of a game dev experiment the studio embarked on last year to test the waters of open development.

Last summer, former Insomniac designer Lisa Brown (who has since gone indie) published a studio blog post citing Vlambeer's Nuclear Throne development livestreams and Double Fine's annual Amnesia Fortnight game jams as inspiration for taking a small team within Insomniac and regularly livestreaming their work developing Slow Down, Bull in Unity.

Video recorded during that development process is now archived on Insomniac's Twitch channel, and the studio itself has pledged to donate 50 percent of net proceeds from sales of Slow Down, Bull to the Starlight Children's Foundation. 

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