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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Payments made in its free-to-play games slid year-on-year -- down 8 percent, to $502 million, from $544 million for the same period a year ago. Monthly active users also dropped 5 percent.
King, which Activision Blizzard just acquired in a massive, $5.9 billion dollar deal, has reported its revenues for its most recent quarter, the three months ended September 30, 2015.
The company's gross bookings, or payments made in its free-to-play games, slid year-on-year -- down 8 percent, to $502 million, from $544 million for the same period a year ago. King puts the decrease down to fluctuations in currency. Analysts expected the company to turn in bookings of $459.25 million.
The company posted profits of $143 million -- up slightly from $142 million the year prior.
Notably, the company has managed to boost bookings for games other than Candy Crush Saga, which, at $301 million, made up 60 percent of the company's bookings. But it's not all rosy: Bookings fell 11 percent as compared to the prior quarter, which the company chalks up primarily to declines in Candy Crush Saga, which "continues to mature."
The company's monthly active users also dropped 5 percent as compared to the prior quarter, and 4 percent year-on-year, to 474 million -- which the company also chalks up to declines in Candy Crush Saga and "other mature games," but notes the highest user losses were in Facebook desktop players, not mobile ones.
If all of these numbers have left you wondering whether King was a good buy for Activision, find out what the analysts think about the deal.
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