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Mobile versions of Call of Duty and PUBG driving game revenue at Tencent

The company said the likes of PUBG Mobile, Call of Duty Mobile, and the 'Teamfight Tactics' mode within League of Legends were some of its biggest earners.

Chris Kerr, News Editor

March 20, 2020

2 Min Read
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Tencent's online games revenues rose by 25 percent year-on-year to RMB 30.3 billion ($4.2 billion) during the fourth quarter ended December 31, 2019, with the Chinese company attributing that upswing to the positive performances of smartphone titles on home soil and overseas. 

The company explained the likes of PUBG Mobile, Call of Duty Mobile, and the 'Teamfight Tactics' mode within League of Legends were some of its biggest earners. It also noted that international game revenues more than doubled year-on-year as a result of those games, with overseas revenue representing 23 percent of Tencent's overall online games revenue during the fourth quarter of 2019.

Elsewhere, the firm seemed pleased with its internal development and esports efforts, revealing that "as of the end of 2019, five out of the top ten most-popular smartphone games by DAU (daily active users) internationally were developed by us."

"In addition to establishing our original IP franchises, we developed external partnerships via a number of new investments in best-in-genre studios. Key studios such as Timi and Lightspeed & Quantum under Tencent, as well as Riot Games and Supercell, have enhanced their R&D capability, and each have several promising games in its pipeline," added the company. 

"Leveraging our flagship games franchises, we strengthened our eSports global leadership with League of Legend’s World Championship and Honour of Kings’ KPL, which were the most watched events for PC and smart phone games, respectively."

Moving forward, Tencent intends to "enhance its capabilities" in genres such as role-playing games, and will look to reinforce its international and domestic success with multiple new releases. 

Looking briefly across the company as a whole, Tencent saw full-year revenues rise by 21 percent to RMB 377.3 billion ($53.2 billion), while profits increased by 19 percent to RMB 93.3 million ($13.2 billion) over the same period.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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