Sponsored By

New Diablo III game director vows to address game's economy problems

Blizzard's Josh Mosqueira will be stepping up as the new game director for Diablo III, announcing intentions to reduce the centrality of the game's Auction House.

Kris Ligman, Blogger

June 6, 2013

1 Min Read
Game Developer logo in a gray background | Game Developer

Newsbrief: Following Jay Wilson's departure from the project in January, Blizzard's Josh Mosqueira will be stepping up as the new game director for Diablo III, as announced in the team's blog. In his introductory post, he announces a focus on addressing issues with the in-game economy and item drops:

Itemization is one of our big focuses for Diablo III moving forward... Our goal is to make the loot experience more enjoyable for ALL players. This includes reducing the amount of loot that drops while improving the overall quality, introducing targeted Legendaries, and giving players ways to directly customize their character's armor — both visually and mechanically. We're also looking into ways to reduce the impact of the Auction House. While we think the feature does provide a lot of value, it shouldn't feel like the end-all-be-all force driving character progression.

Mosqueira joined Blizzard in 2011. Prior to that, he served as a creative director on Ubisoft's Far Cry 3.

Read more about:

2013
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like