Newsletter #45
General GUI system finished, sketches, and a new mod for SAO.
News
Sorry, there isn't any news this week.
From the Programmer
Written by Invisible
I made a couple of systems (focus and foremost) simpler. This was possible because of the new mouse hover system I described in the previous issue. Instead of having "system focus" and "system foremost", each element keeps track of whether or not it has focus from its parent, and if it is its parent's foremost child. If an element wants to be brought forward when it is clicked on, it requests that it becomes its parent's foremost child when it detects that the mouse has clicked on it directly, or one of it's children. Focus will also be set. An element far down in the tree can be brought to the foreground in this way by its parents detecting the click and bringing themselves (and thus all lower elements) closer to the foreground.
I have finally finished the general GUI system designs, and I was actually able to work on code again. The root GUI element is finished, and I plan on getting most of the window GUI element finished tomorrow. Unfortunately, all these elements also require their own designs. Hopefully I will be able to spend more time coding and less time designing this time around though.
Artist's Easel
Written by GreyKnight
iScribble Sketches #3
Community Spotlight
Written by Invisible
Congratulations to Dead8000 for reaching level 52 in Stick Adventures Online! He is currently the highest level player in the Unofficial Top 10.
Noxxet has released a mod for SAO titled "Magic Punch".
About the Author
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