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NVIDIA's physics engine is now open source

NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source.

Game Developer, Staff

December 3, 2018

1 Min Read
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NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source under the BSD-3 license.

It's always great when software is made open source for developers to take a look at, and this could be a useful tool for those interested in physic simulations, robotics, and artificial intelligence. 

As explained in a blog post, the company decided to make the tech open source so it would be accessible to AI researchers, robotics researchers, and developing self-driving cars. 

For game developers specifically, the engine can take advantage of GPU acceleration and can handle large virtual environments (which can be useful for animation and in-game physics). 

The PhysX SDK has apparently already been integrated into some popular game engines, including Unreal Engine (versions 3 and 4) and Unity3D.

The full source code can be accessed over on GitHub.

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