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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
"We coexist. The world is a big place. We totally accept that, even if you’re a hardcore PlayStation gamer, you may wish to have different gaming experiences in different settings. That’s completely reasonable."
"We coexist. The world is a big place. We totally accept that, even if you're a hardcore PlayStation gamer, you may wish to have different gaming experiences in different settings. That's completely reasonable."
- Shawn Layden, president and CEO of Sony Computer Entertainment America Shawn Layden is overseeing the PlayStation 4's success -- it's the leading next-generation console, having shipped 13.5 million units to the Xbox One's not-quite-10 million, so far. But is he worried about the prevalence of mobile games, and the rise of PC eSports-friendly titles of like League of Legends? These could be existential threats to his business, after all. Not really, he says: "We coexist," is his take -- in a new interview with VentureBeat. "We want to be successful. I don't think itas necessarily a zero-sum game. I don't have to beat some other game in order for my game to succeed. I just have to make a great game," Layden says. Perhaps the most interesting thing in the Q&A, however, is the assertion that the PlayStation 4 has essentially beat the Xbox One 2:1 so far in sales. It's tricky to make the math work (if most of the 13.5 million shipped PS4s have been sold to consumers, but a decent proportion of those 9-plus million Xbox Ones are sitting in warehouses, it could work.) "The math seems to look like that," says Layden, when asked by VentureBeat's Dean Takahashi about whether or not the company has a 2:1 advantage over the Xbox One. The full interview, which covers the first year of the PS4 and Layden's seven-month tenure at the head of SCEA, is worth a read.
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