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Rift gets additional sensor support to make way for room-scale

The additional sensors will enhance movement tracking and improve accuracy as the company prepares to launch its Touch controllers later this year.

Chris Kerr, News Editor

July 26, 2016

1 Min Read
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Newsbrief: The Oculus Rift now supports four motion-tracking sensors following an update to the Oculus Home platform. 

As TechCrunch reports, it's a move that paves the way for precise room-scale experiences; a feature the HTC Vive has offered since day one, though the Vive only supprts two tracking sensors.

The additional sensors will enhance movement tracking and improve accuracy as the company prepares to launch its Touch controllers later this year.

Oculus initially decided against launching Touch alongside the Rift, claiming it needed more time to make the controllers "more comfortable, reliable, and natural." 

The company also said it would use the extra time to improve Touch's hand pose recognition. 

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About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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