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Rochester Institute of Technology Publishes Game Design JournalRochester Institute of Technology Publishes Game Design Journal

The Interactive Games and Media branch of the Rochester Institute of Technology (RIT) has published the first edition of the Journal of Game Design & Development Education, a collection of games-related research and articles.

Danny Cowan, Blogger

March 23, 2011

1 Min Read
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The Interactive Games and Media branch of the Rochester Institute of Technology (RIT) has published the first edition of the Journal of Game Design & Development Education, a collection of games-related research and articles. Published works in the Journal's premiere edition include "Teaching Students to Make Alternative Game Controllers," "Skins: Designing Games with First Nations Youth," and "Challenges and Opportunities in the Design of Game Programming Classes for a Traditional Computer Science Curriculum." The publication follows RIT's recent recognition by the Princeton Review for offering the nation's fourth-best graduate program and the ninth-best undergraduate program in game design studies. "We're excited to provide the community of game design and development educators with a new mechanism to learn about the latest research and developments in our field,” said Stephen Jacobs, editor-in-chief of the Journal and an associate professor of interactive games and media at RIT. "It includes a strong set of articles and an excellent editorial board. We're already soliciting new contributions and will publish at least once a year at the Game Developers Conference." The full text of the Journal is available online and in .pdf format at http://gameeducationjournal.org. Print editions will be available at a later date.

About the Author

Danny Cowan

Blogger

Danny Cowan is a freelance writer, editor, and columnist for Gamasutra and its subsites. Previously, he has written reviews and feature articles for gaming publications including 1UP.com, GamePro, and Hardcore Gamer Magazine.

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