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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
After a rough patch, Sega Corporation parent Sega-Samy reports solid performance from Company of Heroes and Phantasy Star Online 2, bringing Sega's games division into a new upward swing.
After a rough patch, Sega Corporation parent Sega-Sammy Holdings recorded a robust 12.9 billion yen (approximately $131.8 million U.S.) in profits between April and the end of June [PDF], an increase of 408 percent over the same period in 2012. Net sales were also up by 29.6 percent to 90.7 billion yen ($923.6 million), propped up considerably by digital. Japan-only smartphone title Puyopuyo!! Quest surpassed 2 million downloads as of June, while Phantasy Star Online 2 for PlayStation Vita passed 500,000 copies from combined packaged retail and digital downloads. Relic's Company of Heroes 2, despite only releasing toward the end of June, made a considerable showing as well, selling 380,000 copies at brick-and-mortar retail. In total for Sega's games division, net revenue for the quarter came in at 18.8 billion yen ($192.2 million), with an operational income of 39 million yen ($396,104). Although this is a meager showing compared to certain other publishers, it represents a solid turnaround for a flagging games division, one that has historically been a secondary business for Sega-Sammy (pachinko and slot machines comprise the bulk of the company's revenue). Sega-Sammy forecasted operational income for its overall business for the year to come in at 73 billion yen ($742 million).
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