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Sony: The Time Is Still Not Right For An All-Digital Console

While Sony's upcoming portable Vita is the first to offer all of its games digitally, many of its larger titles will also available on physical mediums, as the company says retail is still important to consumers.

Frank Cifaldi, Contributor

October 6, 2011

1 Min Read
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With its limited shelf space and associated shipping costs, retail has been a thorn in the side of console makers, but according to Sony, it's still necessary. "Some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers," Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida told Edge. More important than maintaining that experience, though, is a global broadband concern. "Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers 
who do not have a fast broadband connection," Yoshida explained. "There are consumers in parts of the world – this is a global device – where the digital model has not yet fully been embraced," added Sony Computer Entertainment Europe president and CEO Jim Ryan. Sony previously launched a digital-only version of its current portable, the PSP Go, though the device failed to excite consumers: in Japan, the company stopped shipping the Go completely.

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2011

About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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