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Steam Inventory: Now your game can offer persistent, tradable items to players

Valve's increasing feature-set for virtual itemization for third-party Steam developers expands with the Steam Inventory Service beta, which can power that functionality in your game.

Christian Nutt, Contributor

February 9, 2015

1 Min Read
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Newsbrief: Valve has further expanded Steam's ability to handle virtual items by launching the Steam Inventory Service beta

Developers can now use this API to create in-game items with a persistent life in the Steam ecosystem: They can be given to players in-game, and these players can then trade or sell them within the Steam Marketplace. 

This comes hot on the heels of news that Steam Workshop functionality for externally-created in-game items has begun to be extended to games outside of Valve's own. 

At last year's SteamDevDays Valve made a splash by discussing the monetization of Team Fortress 2 via microtransactions, which is a continued focus for the company with Dota 2. You can learn more about that from this Gamasutra community blog post

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