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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Revenues for the Helsinki, Finland-based mobile game company are reportedly on track this year to be more than twice that of EA's mobile games division.
Newsbrief: Helsinki-based mobile game developer Supercell, whose games include tower defense title Clash of Clans and social farming game Hay Day, has released a more complete picture of its impressive financial situation. As reported in Forbes, Supercell has already surpassed its 2012 revenues of $100 million, with $179 million in first quarter 2013. The company netted $104 million during the quarter, after expenses and Apple's 30 percent cut of sales.
The growth curve steepens: With daily revenue now at $2.4 million, Supercell is already at a run-rate of more than $800 million for 2013 and could reach $1 billion. That would make it more than twice the size of Electronic Arts’ mobile games division, which has 900-plus iOS apps. Supercell now attracts 8.5 million daily players who play an average of ten times per day.
More on Forbes.
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