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Take-Two revenues leap as NBA 2K16 soars

The Grand Theft Auto and Borderlands publisher saw immense quarterly gains in revenue thanks to record-breaking sports game sales, but digital is still soft.

Christian Nutt, Contributor

November 5, 2015

1 Min Read
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Take-Two reported the financial results for its second quarter of 2016 today, the three-month period ended September 30, 2015.

It's mostly very rosy news: revenue leapt 169 percent to $364.9 million when compared to the same quarter last year. Non-GAAP net income rose to $32.7 million -- a nice change from last year's net loss of $35.4 million.

NBA 2K16 shipped four million units in its first week on sale, and debuted at the top of the retail charts in the U.S. Grand Theft Auto V also contributed significantly to the results, Take Two said, and WWE 2K16 launched during the quarter, too.

The company's digital revenues grew 39 percent year-over-year, but made up a much smaller slice than the other triple-A publishers: 20 percent. Its competitors have done better -- for Ubisoft's most recent quarter, 48.3 percent of sales were digital; 54 percent of Activision's sales were digital, and that's pre-King.

Still, the company handily beat analyst revenue expectations for the quarter, which were $318.33 million, with earnings of 15 cents per share predicted -- the company doubled that, at 30 cents per share.

The company increased its fiscal outlook for the remainder of the year. As of this writing, the company's stock has risen slightly in after-hours trading.

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