The Role Model Manifesto
In which I start a grassroots movement to raise the visibility of women in games in particular, and diversity in games in general.
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
Being an active role model can take many forms: mentoring, public speaking, writing, giving interviews, but before any active participation must come the passive. After careful consultation, I have drafted a four-point manifesto for being a passive role model for women in games:
I, Dr. Emily Thomforde, designer and developer of Coolson’s Artisanal Chocolate Alphabet and bona fide woman in games do hereby pledge that:
1. I WILL use my real, full name when credited for my work.
» Initials or pseudonyms may insulate me from gender bias now, but they do not help to change perception for others.
2. I WILL use a photo of my face as my avatar on social media.
» Thereby increasing the actual visibility of women in articles, tweets, and discussions.
3. I WILL include the fact that I am a woman in games in my profile and in “about me” sections.
» So that it is googleable.
4. I WILL NOT make games that denigrate women or girls, or that assume maleness to be the default and femaleness to be “other”*.
» Passive role modelling means not being part of the problem.
With a little tweaking, this manifesto could be suitable for your subgroup and your field. Lesbian in marketing? Muslim in sound design? Color-blind person in 3D animation? To anyone who had a hard time getting where they are, let's help to pave a smoother path for those who come after us. And the same to anyone who didn't find it particularly hard: we all bring diversity to the system. What do you bring?
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*If you aren’t familiar with this concept, start with the Smurfette Principle
(This blog is cross-posted from my tumblr)
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