Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In which I start a grassroots movement to raise the visibility of women in games in particular, and diversity in games in general.
Being an active role model can take many forms: mentoring, public speaking, writing, giving interviews, but before any active participation must come the passive. After careful consultation, I have drafted a four-point manifesto for being a passive role model for women in games:
I, Dr. Emily Thomforde, designer and developer of Coolson’s Artisanal Chocolate Alphabet and bona fide woman in games do hereby pledge that:
1. I WILL use my real, full name when credited for my work.
» Initials or pseudonyms may insulate me from gender bias now, but they do not help to change perception for others.
2. I WILL use a photo of my face as my avatar on social media.
» Thereby increasing the actual visibility of women in articles, tweets, and discussions.
3. I WILL include the fact that I am a woman in games in my profile and in “about me” sections.
» So that it is googleable.
4. I WILL NOT make games that denigrate women or girls, or that assume maleness to be the default and femaleness to be “other”*.
» Passive role modelling means not being part of the problem.
With a little tweaking, this manifesto could be suitable for your subgroup and your field. Lesbian in marketing? Muslim in sound design? Color-blind person in 3D animation? To anyone who had a hard time getting where they are, let's help to pave a smoother path for those who come after us. And the same to anyone who didn't find it particularly hard: we all bring diversity to the system. What do you bring?
__
*If you aren’t familiar with this concept, start with the Smurfette Principle
(This blog is cross-posted from my tumblr)
Read more about:
BlogsYou May Also Like