Sponsored By

This Time It's Different: Understanding the next-gen transition

Video: Industry veteran Don Daglow speaks at GDC Europe 2013 about traps awaiting unwary developers, as well as the treasures to be found in a time of industry-wide hardware transition.

August 6, 2014

2 Min Read
Game Developer logo in a gray background | Game Developer

"Whenever revolution cools into evolution, then both technology and culture turn up the burner to try and bring things back to a boil."

- Industry veteran Don Daglow speaks at GDC Europe 2013 about the technological and cultural factors that contributed to this time of industry-wide hardware transition. We think of console titles as a separate channel from all other games, but the current hardware transition creates risks and opportunities across mobile and online platforms as well. Will the new consoles solve industry problems or will the struggles of the current cycle continue? What traditions can we rely on in console game development and what will change? Industry veteran Don Daglow has worked through every generation of console game development, from Atari vs. Intellivision to PlayStation 4 vs. Xbox One. In this GDC Europe 2013 talk he shares his advice on how developers can sidestep the traps of a hardware transition cycle and reap the rewards of deploying revolutionary game designs at a time when the market is unstable and ripe for disruption. It's a good talk, so we've gone ahead and embedded the free video of "This Time It's Different: Treasures and Traps in the Next Gen Transition" above. You can also watch it here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

Read more about:

2014
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like