Sponsored By

TIGA wants improved Game Tax Relief following Brexit

In light of the program's success, and with the UK's exit from the European Union on the horizon, TIGA has called for the UK Government to reform and improve Game Tax Relief.

Chris Kerr, News Editor

July 20, 2016

1 Min Read
Game Developer logo in a gray background | Game Developer

Since Games Tax Relief was introduced on April 1, 2014, the UK government has supported £417 million ($620 million) in development costs from 135 claims. 

Tax Relief was brought in after much campaigning by trade bodies such as UKIE and TIGA, and allows British developers to claim a deduction in their taxable profits, thereby lowering production costs. 

In light of the program's success, and with the UK's exit from the European Union (Brexit) on the horizon, TIGA has called for the UK Government to reform and improve the system to help local game devs remain competitive. 

For starters, TIGA wants the Government to consider ripping the level of tax relief from 25 to 30 percent, while it has also suggested that the cultural test -- which determines whether a game is "culturally British" -- should be scrapped completely. 

"Games Tax Relief enables the UK video games industry to compete on a more level playing field against our overseas competitors. It is also increasing investment and creating jobs in our high technology, high skilled, high export sector." Said TIGA CEO, Dr. Richard Wilson. 

"Creating a favourable tax system which enables the UK to compete effectively, which attracts investment and which creates jobs is a key aspect of an industrial strategy. Video Games Tax Relief is achieving these important goals."

You can find out what game developers themselves make of Brexit by checking out our recent roundtable.

Read more about:

2016

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like