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Torchlight is Grand

I recently went back to Torchlight and still love it.

Trent Oster, Blogger

August 6, 2010

1 Min Read
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I recently went back to Torchlight, after finishing the story a few months ago, and I still get excited when I fire the game up.  To me, this is the future of game development, a smaller team, a clear goal and a polished execution.  

The Runic fellows did an excellent job building to triple "A" gameplay without going crazy on the feature sauce.  If you haven't yet played it you need to get out there and grab this game.  Try the demo, that's how they got me.

We need to get this game on Beamdog.  When the sequel comes out, I'll be front and center downloading it the instant it goes live.  Hopefully earlier if we can persuade those Runic fellows that Torchlight belongs on Beamdog.  I'm a big fan of guys who can do it outside the system and they pulled it off in spades.

The recent announcement of Torchlight II shows these are some pretty business savvy fellows.  Rather than hold off to do the MMO they realized a Torchlight II with a few more features (cough, multiplayer) would be a great interm release.  Well done fellows.

-Trent

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About the Author

Trent Oster

Blogger

Trent Oster has been in game development for the last seventeen years, the vast majority working at BioWare as a Project Director. He started his career as an independent developer, co-creating a shareware title called 'Blasteroids 3D' as a proof of concept. Following 'Blasteroids' as one of six equal shareholders he co-founded Bioware. Less than a year later, Trent and his brother broke off from Bioware and formed 'Pyrotek Game Studios', taking the development of 'Shattered Steel' with them. Pyrotek lasted a little over a year before Trent and 'Shattered Steel' rejoined BioWare. During his second BioWare stint, He worked on 'Baldur's Gate', lead the development of 'Neverwinter Nights' and expansions, and served two years as the Director of Technology where he led the early development on the Eclipse Engine (which powers Dragon Age and DA2). After Eclipse, Trent returned to Directing and started a new and exciting project which failed to survive the recession. Trent and EA/BioWare parted ways in June 2009 and with former BioWare cohort Cameron Tofer, Trent co-founded Beamdog and Overhaul Games. When not working on something video game related Trent likes sports car racing entirely too much: www.rxracing.com

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