Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
From 44 minutes a day in 2011 to nearly 90 projected to be spent on games in 2017; it seems the U.S.' adult population is increasingly video game players.
As part of a presentation at a Wall Street Journal conference, internet business strategist Michael Wolf has combed through data from a variety of sources and uncovered some interesting statistics: mainly, that U.S. adults are spending more time with games than they have in the past, and that the trend is only going to continue.
In 2011, U.S. players 18 and up spent 44 minutes, on average, playing games a day; that number will rise to 66 minutes by 2017, Wolf's estimates suggest. The amount of time spent on video, audio, and social media content is also on the rise.
Part of the reason this is possible is because users are multitasking more these days, Wolf's data suggests; the "average American" -- or employed adult -- spends 31 hours on activities in a single 24-hour day.
Both slides are reproduced below; you can dig through Wolf's entire presentation over at Business Insider.
You May Also Like