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Video: Developing Rogue Legacy on a budget 2

In this 2014 talk, Cellar Door Games' Kenny Lee and Teddy Lee discuss the creation of Rogue Legacy and how they spent under $15k by prioritizing solutions that were cheap, fast, and reusable.

Game Developer, Staff

January 25, 2018

1 Min Read
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What does it mean to be budget-oriented? As Kenny and Teddy Lee explain, it's about prioritizing game mechanics and focusing on gameplay first. They spent just under $15k to develop Rogue Legacy, which can be attributed to their budget-oriented approach to design.

In this 2014 talk, Cellar Door Games' Kenny Lee and Teddy Lee discuss the creation of their indie "roguelite" title, Rogue Legacy, with an emphasis on working within a tight budget. The priority is to find solutions that are cheap, fast, and reusable. 

The post-mortem discusses the different stages of development Rogue Legacy went through, what tools and techniques were used to build the game, and what obstacles the two faced after release.

Developers curious about budget-oriented design can now watch the talk completely free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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