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Video: How Indie Fund works, with 2D Boy's Ron Carmel

2D Boy co-founder Ron Carmel explains how the traditional publishing-funding model doesn't work for indies and how the Indie Fund aims to ameliorate the situation in this free GDC video.

Game Developer, Staff

December 30, 2013

1 Min Read
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"Publishers give too much... [they also] take too much in return, because they have to. Not because they're evil."

In this free GDC Vault video from GDC 2010, 2D Boy's Ron Carmel explains how the old retail publishing model doesn't work well for smaller games coming from the explosive indie scene and how Indie Fund (now funding its 10th game, Framed) aims to help fix the funding model, in the talk "Indies and Publishers: Fixing a System That Never Worked."

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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