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In this 2019 GDC talk dev relations expert Nick Suttner shares practical insights and anecdotes of how to think about and approach potential champions behind big platforms like Oculus or Sony.
July 11, 2019
In this 2019 GDC talk, veteran dev relations expert Nick Suttner shares practical insights and anecdotes of how to think about and approach the individuals behind the big platforms like Oculus or Sony.
This is more critical than ever given how many new games flood the market every month, and how many different storefronts and platforms are now available to sell your games on.
Plus, Suttner offered advice on how to find great champions for your game among the press, publishers, and any potential partner who might be able to help your game succeed.
If you didn't catch it at GDC this year, take advantage of the fact that Suttner's talk is now available to watch (completely free!) on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or XRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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