Sponsored By

Vision Engine Integrates Sundog's SilverLining Sky, Weather Effects

Trinigy has integrated the SDK for SilverLining, Sundog Software's sky and weather effects middleware, into its Vision Game Engine, which licensed companies can use on their PC projects starting today.

Eric Caoili, Blogger

April 12, 2011

1 Min Read
Game Developer logo in a gray background | Game Developer

Trinigy has integrated the SDK for SilverLining, Sundog Software's sky and weather effects middleware, into its Vision Game Engine, which licensed companies can use on their PC projects starting today. SilverLining allows developers to "specify any time, location, and weather conditions they wish", then produce matching skies, 3D clouds, lighting, and precipitation effects in their games or applications automatically. The middleware is designed to generate "realistic natural lighting for outdoor scenes by simulating the scattering of sunlight and moonlight through the atmosphere." It's used around the world for games, military flight simulators, architectural visualization, and TV weather broadcasts. With this integration, developers working with Trinigy's Vision Game Engine will be able to access SilverLining's toolset inside the software's vForge scene editor, and build outdoor scenes in PC games and simulations. The Vision Game Engine has been used in more than 200 commercial game projects (Orcs Must Die!, Arcania: A Gothic Tale) for a variety of genres on several platforms: Windows, Xbox 360, PS3, Wii, XBLA, PSN, WiiWare, and browsers.

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like