Sponsored By

Watch out, EA: Supercell is now the top-grossing iOS company

The iOS top grossing charts were shaken up in November, as Clash of Clans studio Supercell overtook Electronic Arts as the company making the most monthly revenue on the App Store.

Mike Rose, Blogger

December 21, 2012

1 Min Read
Game Developer logo in a gray background | Game Developer

The iOS top grossing charts were shaken up in November, as Clash of Clans studio Supercell overtook Electronic Arts as the company making the most monthly revenue on the App Store. What makes this even more impressive is that Supercell has reached these lofty monetary heights with revenue from just two games, Clash of Clans and Hay Day. In comparison, EA has 969 apps currently available on the App Store. Note that Supercell doesn't even have a game in the top 10 downloads for the month, according to App Annie -- rather, the company is monetizing its existing users at an extremely high rate. The last several months have been truly remarkable for Supercell, as its first two iOS games are making more than $500,000 a day in revenue. Gamasutra recently visited the studio to discover what makes it tick, and found it to be a combination of culture, passion and transparency.

About the Author

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like