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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
"While I was designing it, everyone was trying to talk me out of it," veteran game dev Tom Snyder, now in his 60s, told Polygon. "Everyone. They said, 'You can't possibly sell a game like this.'"
"I was looking for a way to make games more real. Less obsessive and more meaningful."
- Veteran game developer Tom Snyder.
Tom Snyder is probably best known these days as the polymath behind Tom Snyder Productions, the now-defunct company (later rebranded Soup2Nuts) which produced '90s-era cartoons like Home Movies and Dr. Katz.
But Snyder also made games, and one of his most intriguing projects is brought to light in a recent Polygon feature: Sigourney Loves Peter, or as it was later rebranded and rereleased, Sub Mission: A Matter of Life and Death.
Release in the '80s on platforms like DOS and the Apple II, these games had a remarkable mechanic: if the player performed poorly enough, the games would "self-destruct" and void their own copyright protection schemes, preventing anyone from ever playing them again.
This is something many game developers talk about doing, but Snyder actually did it -- and managed to get Mindscape Interactive to publish the results, though the company wound up mandating that a few more "safety nets" be added to the game (and allowed unlucky players to buy another disc for $7 if they still wound up destroying their copy of the game.)
"While I was designing it, everyone was trying to talk me out of it," Snyder, now in his 60s, told Polygon. "Everyone. They said, 'You can't possibly sell a game like this.'"
The story of how he did just that, as well as his reasons for doing so, can be found over on Polygon.
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