Your game industry in your words: Week of March 16
Gamasutra highlights choice quotes from industry figures such as Valve Software's Chet Faliszek, Capcom's Christian Svensson, Ubisoft Toronto's Jade Raymond, and many others in this new weekly roundup.
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[Gamasutra highlights choice quotes from game industry figures such as Valve Software's Chet Faliszek, Capcom's Christian Svensson, Ubisoft Toronto's Jade Raymond, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the future of AAA games, the transition from retail to digital, non-interactive cutscenes, and more. This Week's Noteworthy Game Industry Quotes "When it dawned on me that I might have to leave Tiburon to work on my own project, I had already been there for almost nine years." - Ex-EA Tiburon developer and Rom Sham Bow co-founder Volga Aksoy "A player advocacy group will not be co-opted by the sponsoring developer, and can focus player dissatisfaction into concrete action that can impact the company's balance sheet. A little democracy is a dangerous thing." - Alexander Gianturco, chairman for the EVE Online's elected group of player representatives who interface with developer CCP "I'd like to say that within five years, certainly well-north of 50 percent of our revenue will be coming from digital." - Capcom Entertainment SVP Christian Svensson "At the end of the day, we're not hobbyists anymore, this is our full-time job." - Will Stallwood reflects on whether Cipher Prime (Auditorium) is still an indie studio "Your objective is not to become a big event. It's to become a pastime that people can share with friends and go back to." - Ubisoft Toronto managing director Jade Raymond on the future of AAA games "Tie-in games have almost always been awful." - Canabalt and The Hunger Games: Girl on Fire developer Adam Saltsman "I think players have less and less patience for sitting through a cutscene, waiting for the story to unfold." - Valve Software writer Chet Faliszek "Without strong first-party titles -- like Mario with Nintendo or Halo on Xbox -- it's really difficult to grow a platform." - Gree International's Eiji Araki on releasing first-party titles for a mobile social gaming network The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
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