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A fleet of Arwings were just spawned in vanilla Ocarina of Time for the first time ever

In an apparent world first, a speedrunner has managed to spawn a fleet of Arwings in the vanilla version of The Legend of Zelda: Ocarina of Time without using a cheat device.

Chris Kerr, News Editor

January 24, 2020

1 Min Read
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In an apparent world first, a speedrunner has managed to spawn a fleet of Arwings in the vanilla version of The Legend of Zelda: Ocarina of Time without using a cheat device. 

The iconic spacecraft is usually seen in the Starfox series, but was apparently used by the Ocarina of Time devs to test the flight patterns of Volvagia along with Z-targeting and was subsequently left in the game code.

While some players have used cheats to make the vehicle appear in the past, this is supposedly the first time the fighter has been spawned in the vanilla game through 'legitimate' means. 

As detailed on Reddit, the feat was achieved using a method called "arbitrary code execution," which basically lets speed runners force the title to load and run the save file name as if it's game code. 

The technique has been used to complete the game in super-quick time by warping to the end credits, but as this Twitch video shows can also be used to call in a fleet of rather combative Arwings. 

"By doing ACE three times with different specific filenames, you can remove the character limit on the file name creation," explained Twitch streamer Zfg1, who spawned the Arwings. "With no character limit, you can type in any payload you want at any lengthy. With this you can do basically anything, and is known as Total Control."

It's pretty neat to see a young Link take on the swarm of miniature Arwings with nothing but a boomerang, so be sure to check out the full clip right here.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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