Sponsored By

ALT.CTRL.GDC Showcase: Wataru Nakano x MIYAZAWORKS' The Sword and Bruce and Box

The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box.

Joel Couture, Contributor

February 21, 2020

3 Min Read
Game Developer logo in a gray background | Game Developer

The 2020 Game Developers Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase.

The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box.

Takahiro Miyazawa and Wataru Nakano spoke with Gamasutra about their respective projects, talking about the nuances of turning sword-drawing into gameplay as well as the difficulties of working with a cardboard box as an input device.

Boxing heroes

We are Takahiro Miyazawa and Wataru Nakano. We are freelance game designers for The Sword and Bruce and Box, respectively. The Sword was created for alt.ctrl.GDC and Bruce and Box was created for the Japanese event "BitSummit".

Chosen kings and involuntary nudists

The controller of The Sword is a weighing device and a sword stabbed in stone. The player plays a weighing game and the result is known when the sword is drawn. The controller of Bruce and Box is a large cardboard box. The player moves the box up and down to play.

The tools to make The Sword and Bruce and Box

The Sword was made with Unity and Bruce and Box was made with Adobe Animate (Flash).

For physical materials, The Sword used wood and floor mats. Bruce and Box used a cardboard box, as well as a business card case and a stationery clip for attaching a sensor.

Emulating The Sword in the Stone

We see a lot of famous scenes in TV and video games of pulling a sword from a stone. However, most scenes cannot be experienced by the player. I wanted to create a special scene that players could experience.

On the feelings they want players to experience with The Sword

Players try a simple game before pulling the sword, but the result is not known until the sword is pulled.
It is important to be surprised when you succeed and to be discouraged when you fail.

Most challengers do not pull out the sword, but we want the player to get a feeling of hope to lift it. The player who pulls out the sword is a hero.

Box controller inspirations

Bruce and Box was created by Wataru for a game jam with the theme of "box". Initially, it was a game operated with a mouse, but a few years later, we thought it would be more interesting to use real cardboard.

Turning cardboard to controllers

This game is operated at the height of the cardboard box. So, we attached the distance sensor to the box and measured the distance from the floor.

The challenges of box controllers

Sometimes, the box may hit the floor vigorously. That is a big problem for the sensors. So, I put a cushion on it  to keep it from breaking. I also had to be sure the cable was long enough.

Read more about:

event-gdc

About the Author

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like