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At GDC 2018, Hinterland Games founder Raphael van Lierop will examine how it's possible to successfully marry a linear, authored narrative experience to an open-world sandbox.
November 10, 2017
The 2018 Game Developers Conference will be here before you know it! To give you a taste of what's in store for you at the San Francisco event next March, organizers are proud to announce a talk from Hinterland Games founder Raphael van Lierop.
In his GDC 2018 talk "A Long Dark Road: Blending Player and Authored Story in a Sandbox Survival Game", which spans the Design and Production & Team Management tracks of talks, van Lierop will examine how it's possible to successfully marry a linear, authored narrative experience to an open-world sandbox.
Using anecdotes and insights gained through the ongoing development of Hinterland's flagship game The Long Dark, van Lierop will share hard-won lessons about community-informed development, the principles that define a successful sandbox gameplay experience, and the challenges of wrapping a story mode around the core of a popular survival sandbox, with a large vocal community of players who might just prefer you left it alone!
Plus, we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.
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