Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Christopher Totten wants to help you expand your level design skills in his upcoming GDC Masterclass course.
February 16, 2021
There’s more to level design than T-corridors and well-lit hallways. Christopher Totten knows this, and he wants you to expand your level design skills in his upcoming GDC Masterclass course.
Totten’s one-day course (which aims to offer valuable lessons for junior and veteran developers alike) will take you through the process of iterating on several small prototypes to help build skills that can be relevant to large projects.
If you sign up for this March 5th session, you can expect to:
Learn a variety of prototyping tools such as tabletop, Twine, 2D game engines, and grayboxing
Build experiences that make game levels engaging
Identify the impact that spatial quallity has on gameplay
Craft game prototypes with a strong focus on player engagement
Develop a strong sense of macro-level game design, micro-level design, and pacing
This is a rare opportunity to get some one-on-one time with one of the game industry’s best level design instructors! But seats for Totten’s class are limited. Make sure to sign up today to secure your spot.
For more information on the GDC Masterclass program, be sure to visit our website or subscribe to regular updates via Facebook, Twitter, or RSS.
Gamasutra and GDC are sibling organizations under Informa Tech
Read more about:
event-gdcYou May Also Like