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Chat with Pillars of Eternity II: Deadfire director Josh Sawyer at 3PM EDT

We're streaming Pillars of Eternity II: Deadfire and chatting with the game's director at 3PM EDT.

Bryant Francis, Senior Editor

May 23, 2018

1 Min Read
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After Obsidian Entertainment breathed life into the top-down CRPG genre with Pillars of Eternity, it managed to keep its momentum going with both Tyranny and a new crowdfunded sequel Pillars of Eternity II: Deadfire. The art of designing an enchanting role-playing game has always been a nebulous one, especially when targeting a fanbase attached to the conventions of an older genre, but game director Josh Sawyer and his colleagues have doggedly worked to prove that you can teach old dogs new tricks, and find new, interesting design decisions on these well-trodden paths. 

Because we at Gamasutra can't stop playing Deadfire (no seriously, we can't, please send help), we're inviting Sawyer onto our Twitch channel at 3PM EDT for a Q&A about developing the game. We're going to tackle everything from combat design to stat management, so be sure to drop by and ask your questions in Twitch chat! 

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

Read more about:

2018

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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