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Chat with the developers behind Wonder Boy: The Dragon's Trap at 3PM EDT

It's not often that a small developer gets to remake an old retro game. We're chatting with the minds behind Wonder Boy: The Dragon's Trap at 3PM EDT.

Bryant Francis, Senior Editor

April 26, 2017

1 Min Read
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It’s one thing to port a retro game, it’s another thing to reboot one, and it’s yet an entirely other thing to remake a retro game while letting players switch between graphical/audio styles on the fly. If you’ve ever wanted to know what that process was like, and how it could help save older games, you should join us for a conversation with Lizardcube’s Omar Cornut and Ben Fiquete, who recently released Wonder Boy: The Dragon’s Trap, a remake of the classic Sega game. 

If you want to know why they picked this particular game to work on, and what it essentially meant to build 2 games at once, you should join us in Twitch chat to ask your questions of Cornut and Fiquete. 

And while you’re at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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