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Chat with the developers of City of Brass at 7PM EDT

The developers of City of Brass are beaming in from the land down under to discuss their procedurally-generated dungeon crawler at 7PM EDT.

Bryant Francis, Senior Editor

May 14, 2018

1 Min Read
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At Gamasutra, we're always excited to take a look at the work of developers who hail from overseas, and recently we took an interest in City of Brass, from Australia-based developer Uppercut Games. In case you're unfamiliar, City of Brass is a first-person dungeon crawler with procedurally generated levels that takes visual inspiration from Middle Eastern mythology.

It's a cleverly designed game with lots of smart variables that shape each playthrough, so we're eager to poke under the hood with developer Ed Orman and his associates. We'll also have a chance to quiz them about the game-making scene in the land down under, and answer any questions you have in Twitch chat at 7PM EDT. (We're going slightly later than usual to get our time zone lined up with Australia's!)

If you're interested in procedurally-generated dungeon crawlers, we hope you swing by! And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

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2018

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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