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Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR

Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.

December 11, 2017

1 Min Read
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Heads up, devs: Game Developers Conference organizers are excited to host a talk at GDC 2018 next March that's all about how the VR wizards at Owlchemy Labs made Rick & Morty: Virtual Rick-ality!

In their playfully-titled "'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* Learned" talk, Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, which was recently published by Adult Swim.

If you make time to attend their talk you'll be able to feast your eyes on tons of early development videos and failed prototype interactions. You'll also learn first-hand of the horrors of building portals, interacting with characters in room-scale, zone-based teleportation, and managing performance.

It promises to be a fun session, and those who check it out can expect to walk away with multiple real-world lessons of production gone right as well as gone wrong that can be applied directly to their own VR projects. Don't skip it!

Plus, we have plenty more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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