Gamasutra Expert Blogs: From Bartle archetypes to crowd funding
In highlights from Gamasutra's <a href="http://www.gamasutra.com/blogs/expert/">Expert Blogs</a>, industry notables write about diverse topics, including social gaming and the Bartle archetypes, trust in crowd funding, and more.
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including social gaming and the Bartle archetypes, trust in crowd funding, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: Collectible cold war: An analysis of Wargame: European Escalation (Josh Bycer) Josh Bycer says it's not everyday when a strategy game comes along that attempts to do something different. And with Wargame: European Escalation, it does several things differently. Social gaming and the Bartle archetypes (Steve Mallory) By giving social games depth using a classic and implied MMO and MUD structure, Steve Mallory believes their market can more appeal to core gamers... Trust in crowd funding (Gary Dahl) Gary Dahl sends out a call to protect the crowd funding community's trust in game developers, before it is lost. Problems we encountered after publishing Zack Zero on PSN (Carlos Abril) When Carlos Abril and his team finished their first game, Zack Zero, and published it on PSN, they learned some things the hard way: pricing, sales, demos, etc.
Read more about:
2012About the Author
You May Also Like