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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from Gamasutra's <a href="http://www.gamasutra.com/blogs/expert/">Expert Blogs</a>, industry notables write about diverse topics, including the effect of short-term sales for games, making a speedy HTML5 game, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the effect of short-term sales for games, making a speedy HTML5 game, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs Making a speedy HTML5 game (Sean Soria) Sean Soria shares some lessons he learned while his team made its first cross-platform HTML5 game (and lessons on how to make it speedy). The basics of Scrum (Thomas Grove) Thomas Grove expresses his understanding of what defines Scrum. Whether or not you are already familiar with Scrum, he hopes his interpretation will shed a unique perspective and pique your interest to learn more. Thanks for your time! The effect of short-term sales on quantity sold: A case study on Zeboyd's deal of the day (Robert Boyd) Drop the price by 50 percent -- increase sales to 12500 percent! Game designers: Aptitude, productive orientation, and self-indulgence (Lewis Pulsipher) College students need to learn very different ways of behavior when changing from game players to game designers. Lewis Pulsipher says that even if they have the aptitude (not everyone does), they need a productive orientation and must avoid self-indulgence.
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